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Pepe Moreno is a world-renowned author, artist, designer and gaming entrepreneur with more than 30 years experience in traditional and digital art forms and entertainment media. A digital pioneer, and the creator of Batman: Digital Justice, the first ever digital graphic novel and the second best selling in the history of comics. An independent thinker with a prolific creative mind dubbed a “bohemian technocrat” by the executives at Fortune magazine, Pepe has made a career of leapfrogging into the future, breaking new ground, and creating new opportunities. He is the driving force behind Beach Head, one of the most long-standing cult video games titles of the last three decades. Pepe is the president of Digital Fusion Inc. an Design and Development Studio in Los Angeles.

A truly international team of creative

pioneers and business entrepreneurs.

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Alexis Yellow
BLOCKCHAIN ECONOMY DIRECTOR, CTO

Alex began his career as a project engineer in the defense and avionics sector and later ran IT operations and security for the Ariane 5 Rocket Launch Base at the European Space Center (CSG).
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Javier Romero
BRAND DIRECTOR

Javier is a designer with a 30 years record creating award winning brand design. His design studio in New York has worked for prestigious brands such as Coca Cola, Sony, CBS and Time Magazine amongst others.
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Larry Hama
EDITOR IN CHIEF, HEAD WRITER

Larry has had a very long and illustrious career as an editor at Marvel where he worked with Pepe in editing his work. Larry is a celebrated writer himself with many cultural icons to his name such as G.I. Joe, Wolverine, X-Men, Electra and many more. Larry is the chief writer and editor of the BeachHead comics.
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Marcelo Rangel
Sculptor, 3D modeler

Marcelo has created 3D models for internationally recognized design artists such as Syd Mead, Ron Cobb and Ladrönn as well as video the games Ethereum and Affable Entertainment amongst others.
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Bathsheva Sergeant
Business development

Bathsheva is a business owner and developer specializing in product development and marketing. With 15 year of experience in marketing Bathsheva as achieved to build successful brand.

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Bruno Coimbra
GAME LEAD ENGINEER

Bruno studied Game Design at UniRitter in Brazil. He is an experienced Unity developer that already worked with different companies from the south of Brazil. Bruno joined forces with Main Leaf on 2017 and have been working with them since then.
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Dave Taylor
CTO

Best known as one of the original programmers of the iconic games Doom and Quake, Dave is currently a Senior Engineer at Zoic Labs working in VR data visualization research. His role on BeachHead 2020 VR is to help ensure the VR architecture, design, and market ambitions are in alignment.
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José Ladrönn
CHIEF ARTIST, TECHNICAL ART DIRECTOR

Ladrönn is a world-class artist graphic artist. He's a master of the visualizing and bringing to life any idea that he and Pepe dream up for Beach Head 2020. Ladrönn's credits include Hip Flask, The Inhumans, Planet Hulk, Thor, Superman, Final Incal, The Sons of El Topo.
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Andres Garreton
Director of Videography

Andrés unique visual style has earned him recognition and awards at Berlin, Cartagena, Toronto, Chicago and New York International Film Festivals, including an EMMY for cinematography and Best Feature Educational at IFFF. Andrés brings over 35 years in all aspects of film/video production, photography and editing.

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Moisés Silveira
Game Production Director

Moisés is graduated in Computer Science in UFPel, Brazil. In 2010 started a game studio named Main Leaf along Roberto Schaan and Gabriel Franceschini. Since then, they have been working in different games, focusing in the AAA market.

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Pedro Cano
GAME MARKETING DIRECTOR

Pedro has a decade of digital strategies and communications experience, enabling gaming clients to achieve success. He is a results-driven digital marketing specialist certified by UC Berkeley with the ability to think creatively and design outside-the-box solutions. Passionate for the gaming industry that translates to creating innovative and effective marketing campaigns.
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Jose Francisco M. Dos Santos
LEAD PROGRAMMER

José is a computer scientist, graduated from PUCRS, and worked for many years in WEB development, back-end technologies, and system integrations. He's experienced in multiple technologies, architectures, and frameworks. In 2013, after a postgraduate degree in digital games, he decided to focus on his life's passion: game development.
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Daniel Kelman
LEGAL GENERAL COUNCIL

Daniel is General Counsel and Legal Compliance Officer for GSR. A member of the New York Bar he specializes in licensing, KYC/AML compliance and international transactions.             

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Katrina Fernandez
PRODUCER

Katrina is a highly regarded Emmy-nominated executive producer. She has worked in TV, Film, Music and in the Art World with A List international talent for companies including Warner Bros., WEA, Sire, Universal, Freemantle, Endemol as well run her own indie company, Straight Edge Productions resulting in 5 feature films.
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Pablo Angeles Zuman
SPECIAL EFFECTS

Animation and VFX industry veteran, Pablo's experience includes titles such as Hellboy II (Guillermo del Toro), Avatar, The Hobbit, Tin Tin and an award winning short film maker; he has collaborated with some of the most prestigious studios, e.g. WETA, Double Negative and Lucasfilms.
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John Reyna
LEAD PROGRAMMER

John Reyna is a Stanford University graduate with a BSB and MS in Computer Graphics. He conducted a research project in Unity, working under a Unity expert veteran in the video game / software industries. John is proficient in linear algebra, bezier surface patch mathematics, and vector calculus.
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Sergio Martins
WEB DEVELOPMENT

Sergio graduated in Systems Analysis and Development and has been working for 12 years on Front-End Development of websites and mobile apps using the newest technologies like Javascript, Vue.js, Node.js. He loves games and works closely with the game team to integrate web technologies. He worked for big brands and banks in Brazil and the Publicis Groupe.
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Kaio Dias
GAME GRAPHICS ENGINEER

Kaio is a software engineer whose love for game development led him to pursue knowledge of game production's technical aspects. As a technical artist, he has over five years of experience producing visual solutions for all major game platforms.
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